WebGL - 15 Specular maps

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Use color map
Use specular map
Use lighting


Point light:

Location: X: -10.0 Y: 4.0 Z: -20.0
Specular color: R: 0.8 G: 0.8 B: 0.8
Difuse color: R: 0.8 G: 0.8 B: 0.8

Ambient light:

Color: R: 0.2 G: 0.2 B: 0.2


Earth texture courtesy of the European Space Agency/Envisat.


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